Scouting overview

Track contacts beyond your camera cone.

Minimap overlay

Get a broader view of nearby activity with a compact 2D minimap that shows directional cues outside your camera. Spot flanks before they reach your squad.

  • Directional cues for off-screen threats
  • Works alongside wallhack overlays
  • Compact HUD footprint

Range & transparency

Set minimap range, zoom, and transparency so nearby contacts stay visible without cluttering your HUD. Balance awareness and screen clarity on large maps.

  • Adjust range and zoom per map
  • Transparency so HUD stays clean
  • Save layout between sessions

Scouting on this page is the compact minimap, not a second wallhack. It shows direction for contacts outside your camera so a flank is visible before it reaches you.

Start with a medium range. A huge radius fills the minimap with far contacts you cannot fight yet. Zoom in when you are holding a building.

Transparency keeps the game readable. If the map covers your crosshair, lower the opacity instead of turning the whole tool off.

Directional cues work next to box overlays. Use the map for what is behind you, and use the overlay for what is already on screen.

Save the layout after you like it. A later session should open with the same range and opacity so you are not tuning during the first minute of a match.

A noisy minimap usually means the range is too wide for the fight you are in. Shrink it before you add more overlay styles on top.